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3D Environment/Tech artist (Unity)

Walla Walla Studio

13 ч назад

Текст заказа

The game art production company is looking for an Environment/Tech artist in Unity .
About the company:
Walla Walla Studio is a full-cycle creative studio. The company's track record includes the development of high-end 3D characters, game-level art development, animation, cinematics, and visual effects. Our team of hard-working artists and game designers provides services to various Gamedev and Media companies worldwide.
Tech details:
Genres: Action, Adventure, RPG, Simulator
Platforms: PC, VR (optional)
Programs: Unity, Quixel packages, Substance Painter, Speedtree
What kind of professional are we looking for?
Middle/Senior Environment (Tech) artist
Portfolio with examples of creatively compelling scenes, levels, and environments created in a photorealistic style in Unity.
Strong experience with Unity, Quixel packages, Substance Painter, Speedtree.
Excellent compositing, asset tuning, and lighting skills.
Ability to perform scene optimization and set up quality settings.
Experience with game VR projects will be an advantage.
What will you do:
Laying out environments in the scene, integrating and configuring assets in the engine to align with the art direction.
Setting up lighting and post-processing.
Ensuring optimal performance and adherence to resource limits (draw calls, polygon counts, texture memory) while maintaining visual quality. This includes setting LOD groups, imposters, and quality settings.
- Conducting testing in Unity
Why do we enjoy working here?
Friendly atmosphere and collaborative culture
Working with world-class clients and professionals in the industry
Possibility for further permanent cooperation with Studio
- Flexible schedule
- Remuneration in USD/EUR
Please send your Portfolio and CV and indicate the desired rate per hour.
Looking forward to your application!
Originally posted on Himalayas

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