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Game Scout

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Game Scout
Beck Interactive Partners is hiring a Game Scout
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Posted
November 10, 2026
Contract
CT ± 3 hours
Remote
$10 to $25 per hour
The best indie games of the next two years already exist somewhere, sitting in a Discord server, a Next Fest demo, or a TikTok with 4,000 views, and our job is to find them before anyone else does.
That's where you come in.
BIP's Mission: Actors, musicians, and authors all have agents fighting for them, yet game developers, working in the largest entertainment industry on the planet, are still expected to be their own dealmakers. BIP exists to fix that by building the representation layer games has always been missing, so developers can focus on making great games while we fight for the funding, the partners, and the cultural firepower that gets them seen. Our roster includes folks like Harebrained Schemes and others.
So what is this role?
This is BIP's Game Scout (think: a talent scout at a Hollywood agency, except the talent is indie and AA developers). You'll own the very top of our funnel, from "I found something special" all the way to "the developer is on a call with our team," and the quality of our entire roster starts with what you bring through the door.
You're not a list builder. You're the first person at BIP who sees a game and understands why it matters, who can explain why a publisher or financier would care, and who can get a busy, skeptical developer to reply to a stranger.
What You'll Tactically Do
Hunt where others don't look: dig through festival lineups, itch.io, TikTok, YouTube devlogs, Discord servers, Reddit, and Bluesky/X, along with the scouting tools we've built on top of Steam.
Spot bangers: find teams/titles with that special sauce.
Run first contact: send outreach over email, Discord, and social DMs that is tactful, specific, and actually gets replies, then follow up with discipline, book the intro call, and hand the warm thread to our team with full context.
Why This Role (and why now)
Leverage point: Our roster is only as good as our first look, and the difference between a good year and a great one for BIP usually comes down to one or two games we found early.
Surface area: You'll see hundreds of games a month and have a direct line into which ones become BIP clients.
Growth: Scouts who consistently bring in signable games grow into bigger roles on the deal side.
The Rubric (what we actually are looking for)
We're hiring a scout who finds the games everyone else misses and gets those developers talking.
We’re looking for someone who has taste (who thinks a Chinese restaurant JRPG would be awesome, and also will fight like hell to get a game they believe in.)
Must Have: Tangible
You know ball. Deep, current knowledge of the indie/AA Steam scene, plus a real sense of games history (if you can defend a weird PS2 cult classic or name a favorite Dreamcast deep cut, you'll fit right in).
Proof that you find things early, whether that's a game you championed before it blew up, a curated list, a newsletter, a Discord you ran, or a curation or scouting role.
Outreach experience of some kind (sales, BD, recruiting, creator relations, or scouting) and genuine comfort messaging people you've never met.
Must Have: Intangible
Taste: you can tell the difference between a game that's good and a game that's special, and you can explain why in a sentence.
Hunter energy: you go find things instead of waiting for them to show up in your feed.
You're a human: you write like a person and make the developer on the other side of the email feel like they matter, because they do.
Honest judgment: you'll tell us when a game you love isn't a fit for BIP.
Consistency: you show up every week with volume and quality, not just a burst in week one.
Nice to Have
Experience doing cold outreach.
Industry experience in publisher scouting, curation, festival programming, press, or platform work.
Familiarity with how publishing deals work, like advances, recoup, and what a publisher looks for in a vertical slice.
Experience in creator and influencer ecosystems, especially TikTok and YouTube.
Comfort reading signals from SteamDB, GameDiscoverCo, wishlists, and follower counts.
Experience with HubSpot.
Published work about games, such as a newsletter, podcast, YouTube channel, or criticism.
What Success Looks Like
Month 1: You've learned our qualification bar, your HubSpot hygiene is clean without reminders, and you're sending steady, personalized outreach every week with your first intro calls on the calendar.
Month 2: You're the engine at the top of the funnel. Your scout notes are sharp enough that we can decide in two minutes whether to take a call, your reply rates are climbing, and your market reads are shaping our templates.
Month 3: At least one game you sourced is in active conversation to sign with BIP, and you've found something we never would have found on our own.
KPIs:
Reply rate: percentage of outreach that gets a response
Conversion: leads that reach an intro call, and leads that sign with BIP
Hit rate: how often your "this is special" instinct matches ours once we play the game
Compensation & Location
Location: Remote, with overlap with US Central hours. International candidates welcome!
Compensation: $10 to $25 per hour depending on experience
Hours: 30-40 hours per week.
We care far more about taste, hustle, and follow through than years in seat. Show us you can find the games that matter and get their developers to the table, and we'll find ways to grow your role fast.
Cultural Bar
We hire people who own outcomes, not tasks.
At BIP, our goal is to operate like a high trust creative studio that is small, fast, and obsessed with great outcomes for our clients and ourselves. Our values aren't wall art; they're operating principles we actually use to decide who joins us and how we work:
Speed over ceremony. Done today beats perfect next week.
Clarity is kindness. We tell the truth with care, early and directly.
Taste matters. We only back work we believe is special.
Reputation is everything. How we operate today determines tomorrow's success, and every message you send carries our name.
Whatever it takes. No egos, no silos, just making it happen for our developers.
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