Mid-Level 3D Artist (Environment Generalist)
12 ч назад
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Mid-Level 3D Artist (Environment Generalist)
Fallen Tree Games is hiring a Mid-Level 3D Artist (Environment Generalist) Heads up: A scam is impersonating Work With Indies. We only email from .com. Learn more → Heads up: Scam impersonating Work With Indies. Learn more → Don't forget to join us on for resume and portfolio reviews, community events, pet pics, and new friends! Join us on for career advice, pet pics, and new friends! WORK WITH INDIES beta About Us Blog Newsletter Browse Jobs Post a Job Back to all jobs See all Art & Animation jobs Fallen Tree Games Apply for this Job Apply for this Job URL copied! No items found. Posted October 12, 2026 Contract United Kingdom Remote We are looking for a 3D Artist to join our small, fully remote team, working on our successful 1980s-inspired police action sandbox, The Precinct (PC & current-gen consoles). This is a generalist role with a primary focus on environment and world-building . You’ll be creating grounded, believable urban spaces – everything from modular building kits to street-level detail – helping bring our neon-noir city to life. Responsibilities Create realistic environment assets, with a focus on buildings and urban spaces Build modular kits and contribute to cohesive city districts Build convincing and atmospheric urban environments from blockout to final Own assets from blockout through to final implementation Maintain consistent visual quality, scale, and style across the game Work closely with the team to iterate quickly based on feedback Manage your own workload while contributing to a collaborative, remote team Requirements Currently resident in the UK (essential) A strong portfolio of original work Experience with Maya, Blender, or 3ds Max , plus Substance Painter and Photoshop Comfortable working in Unity (or able to learn quickly) Strong understanding of realistic proportions, materials, and lighting fundamentals Ability to create grounded, believable wear and detail (avoiding exaggerated stylisation) Good communication skills (written and verbal, in English) Able to self-organise and work effectively in a fully remote environment Desirable Experience with Unity workflows Experience building modular environment systems Familiarity with console performance constraints and optimisation Experience modelling vehicles or characters Experience with version control (e.g. Subversion, Git, or Perforce) Previous work on a shipped title (not required) About You You’re comfortable working in a small team where everyone wears multiple hats. You take ownership of your work, manage your time effectively, and communicate clearly with others. You care about the small details that make environments feel believable, and you’re happy working in an iterative pipeline – getting assets in-game quickly, refining them over time, and balancing quality with efficiency. You can judge the appropriate level of detail that is required on assets that are used in a top-down game. You’re able to source reference from the real world and movies / TV shows, but able to balance this against expectations and game design considerations. You seek and take feedback well, and you’re not afraid to offer your own opinions too. Details Location: Fully remote (UK-based) Contract: 12 month contract, with potential to extend Start: ASAP Salary: Competitive (based on experience) Portfolio Please include a portfolio showcasing your strongest 3D work. We’re particularly interested in environment-focused work that demonstrates scale, modularity, and real-world believability. Clearly indicate any pieces that involved collaboration or the use of AI tools. Why Join Us? Work on a released and successful indie title , not a speculative project Be part of a small, experienced team where your work has real impact Help shape the future of The Precinct and our next projects Fully remote, flexible working environment How To Apply Email your CV and portfolio with a subject line of “3D Artist”. Featured Game s You are Officer Nick Cordell Jr. in The Precinct . As a rookie beat cop fresh out of the Academy, you’re on the front line of defence for Averno’s citizens. Dive into a world of thrilling car chases, sandbox crimes, and a healthy dose of 1980s noir as you protect the populace and solve the mystery of your father’s murder in the line of duty. Inspired by classic GTA, American Fugitive is a modern take on sandbox action, offering a new 3D top-down open-world single-player experience. Developed by Fallen Tree Games, the two studio founders have extended AAA backgrounds; including titles such as TimeSplitters, Crysis, Black, and Goldeneye 007: Reloaded. Apply for this Job Apply for this Job URL copied! Click the Apply button to auto-fill the email address into your email program or right-click and "Copy Email Address" to paste on your own. Learn With Fallen Tree Games No items found. More Jobs at Fallen Tree Games It looks like this team may not have any current job openings. Sign up for our newsletter and we'll be sure to let you know when they post a new role. You may also wish to check for open roles on their website. 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