Technical Game Designer
7 дн назад
Текст заказа
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms. We are currently looking for a Technical Game designer to join the technical game design team of our flagship project – Spine. This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles. As a Technical Game Designer, you’ll sit at the intersection of
Technical Game Designer - Nekki - game developer and publisher Remote Jobs requirements SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts . It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms. We are currently looking for a Technical Game designer to join the technical game design team of our flagship project – Spine. This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles. As a Technical Game Designer, you’ll sit at the intersection of gameplay programming and game design. Responsibilities: Implement combat system mechanics using C++ and Blueprints(GameplayAbilitySystem), from prototype to final implementation, in collaboration with programmers Work on the gameplay result of the mechanics, in collaboration with game designers and animators Independently contribute to the gameplay, helping to polish mechanics to achieve the best feel and to meet gameplay goals Help integrate content for the combat system (animations, SFX, VFX) What we are looking for: 2+ years of experience implementing gameplay logic in Unreal Engine (UE4/UE5) A game design mindset and a basic understanding of the game design principles behind combat systems. We expect at least a decent level of hands-on familiarity with action games Ability to independently investigate and diagnose gameplay and technical issues Soft skills for working in a cross-disciplinary feature team — collaborating closely with programmers, game designers, and animators Conversational or higher level of English — the team mostly speaks Russian, but some team members are English-speaking, so you'll need it to communicate with them Would be a plus: Portfolio showcasing personal game projects or demos of any complexity Join Apply to this position First name Last name E-mail Phone number Vacancy Portfolio Attach your CV (PDF, DOC, up to 10 MB) CV Tell about yourself * required fields I agree to share personal information due to Privacy Policy Send If you have not received a response within 7-10 days, your application has not been selected for further consideration. Our team would like to thank you for your time. By submitting a response to our vacancy, you agree that your personal data collected during interviews at Nekki will be processed by the company. One or more fields have an error. Wrong file format We’re hiring All 12 Animation 2 Art 3 Design 4 Game design 2 Infrastructure 1 Programming 1 Technical Artist (PC/Console, UE5), Remote 2D VFX Artist, Remote Narrative Designer (PC/Console, UE5) (6 months contract), Remote Middle Technical Level Designer (UE), Remote Middle Narrative Designer / Writer, Remote Head of Animation, Remote VFX Artist (Mobile, Unity), Remote Lead Linux System Administrator, Remote Middle UI Designer (LiveOps), Remote AI/Combat Game Designer (PC/Console, UE5), Remote Senior 3D Character Animator (Mobile, Unity), Remote Level Designer (PC/Console, UE5), Remote More Head of Animation, Remote Senior 3D Character Animator (Mobile, Unity), Remote More Technical Artist (PC/Console, UE5), Remote 2D VFX Artist, Remote VFX Artist (Mobile, Unity), Remote More Narrative Designer (PC/Console, UE5) (6 months contract), Remote Middle Technical Level Designer (UE), Remote Middle UI Designer (LiveOps), Remote Level Designer (PC/Console, UE5), Remote More Middle Narrative Designer / Writer, Remote AI/Combat Game Designer (PC/Console, UE5), Remote More Lead Linux System Administrator, Remote More Technical Artist (PC/Console, UE5), Remote More