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Experienced 2D Character Animator

12 ч назад

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Experienced 2D Character Animator
Topdeck Productions is hiring a Experienced 2D Character Animator Heads up: A scam is impersonating Work With Indies. We only email from .com. Learn more → Heads up: Scam impersonating Work With Indies. Learn more → Don't forget to join us on for resume and portfolio reviews, community events, pet pics, and new friends! Join us on for career advice, pet pics, and new friends! WORK WITH INDIES beta About Us Blog Newsletter Browse Jobs Post a Job Back to all jobs See all Art & Animation jobs Topdeck Productions Apply for this Job Apply for this Job URL copied! No items found. Posted September 10, 2026 Full Time London, EN or Remote Remote £35,000–£55,000/yr Important details Studio: Topdeck Productions — a small, focused indie team (~7 people) building for Steam Location: London preferred; open to remote for the right candidate Type: Full-time Salary: £35,000–£55,000/yr, depending on experience About the game Project Topdeck is a party-based roguelite deckbuilder game for Steam: players draft a party of heroes from a roster of ~20, each contributing cards to a shared deck. Visual style sits in the Darkest Dungeon / Slay the Spire 2 space — characters that read as a little dark and serious while still being expressive and full of personality. What we're looking for An experienced 2D animator to bring our hero and enemy roster to life in combat: idle states, attacks, hit reactions, deaths, and special-ability moments, all with the weight and readability a turn-based card battler needs to sell impact. You'll be working closely with our concept art direction to keep animation consistent with an established, painterly character style, and with our Unity implementation to make sure everything lands in-engine the way it's meant to. You might be a good fit if you Have shipped 2D character/creature animation for games — a portfolio or reel showing combat-relevant animation (attacks, hits, deaths, idles) is a must Are comfortable working within an established art style rather than designing your own Have experience with a sprite or skeletal animation pipeline (Spine2D, DragonBones, or similar) and familiarity with how animation gets implemented in Unity Understand what makes combat animation feel weighty and readable, not just pretty Can work collaboratively and iteratively with a small team; based in London or able to overlap comfortably with a London-based team if remote Nice to have Some VFX knowledge/experience — not required, but a plus if you've dabbled. To apply Send a portfolio or reel with combat/character animation examples, along with your availability to start. Apply for this Job Apply for this Job URL copied! Click the Apply button to auto-fill the email address into your email program or right-click and "Copy Email Address" to paste on your own. Learn With Topdeck Productions No items found. 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